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Overview:
  • What's New
  • Release Notes
  • Known Issues


  • Installation & Setup:
  • Component Installation
  • Required Dlls
  • HASP


  • Dogpound Server:
  • Configuration
  • Interface
  • RenderDog Menu
  • Watchdog Menu
  • Reporting
  • Pool Manager
  • Software Versions
  • Log Settings
  • Helper Applications
  • Watchdog Client:

  • Configuration
  • Interface
  • Submission
  • Command Line Submit
  • Render Options
  • Recent Jobs
  • Job Logs


  • Renderdog Client:
  • Configuration
  • RDC
  •  

    Known Issues :

    RenderDog not recognizing a crashed Maya process: (04.27.04)

    Currently when a Maya process crashes, and a Windows dialog box appears to "Send a Report" RenderDog may not properly recognize the crashed state of Maya and believe the job is complete, even though the Maya process has not freed it's current memory.

    Submission Window not showing pools: (Fixed in release 1.0.16.50)

    When large farms of 100 or more processors are connected the Submission window will intermittently drop the list of servers for pool selection.

    HASP:

    Dogpound will sometimes erroneously report at startup that there are "14 days left on this key". Restart the server and this notification message should go away.

    Pool Manager:

    Selecting multiple nodes in a pool and selecting remove will currently only remove the last item selected.

    Server defined "unassigned" pool is not currently updating to reflect nodes that have been added to pools.

    GUI: (Fixed in release 1.0.16.50)

    When "View By Machine" is selected for the Render Node view sometimes the number of slots reported is incorrect. For example, on two dual processor nodes Node_01 may report 3/3 and Node_02 may report 1/1. This is a display error only and will not affect the operation of the Watchdog system. Switching to "View By Slot" will correctly show the number of RenderDog clients currently logged.

    Network Connection:

    If the network cable is removed from the Dogpound server computer, the currently logged in clients will not properly recognize the loss of the connection to the server. In the future a"check connection" message will be added to the RenderDog nodes which will look for the server at a user defined interval.

     


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