Overview:
What's
New
Release Notes
Known
Issues
Installation & Setup:
Component
Installation
Required
Dlls
HASP
Dogpound Server:
Configuration
Interface
RenderDog Menu
Watchdog Menu
Reporting
Pool Manager
Software Versions
Log Settings
Helper Applications
Watchdog
Client:
Configuration
Interface
Submission
Command
Line Submit
Render
Options
Recent
Jobs
Job
Logs
Renderdog Client:
Configuration
RDC
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Watchdog
Client :: Submission:
The
Submission dialog is the main interface for launching jobs on the
system. Users define the job type, software version, job name, scene
file, project and options (dependant upon type selected), packet
settings, threading, priority, max nodes to use, log information
recorded, and pools/servers to use.
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Job
Type :
Users
can select currently 8 different job types including Maya Software,
Mental Ray, Hardware, and Vector, Lightwave, 3dsMax, Combustion,
Rib Sequences, and Command Line. Each different job type will
modify the interface selections appropriately including software
specific options.
New
application types are continuously added as new products and versions
are released. Moblur maintains a constant watch on the industry
and will incorporate the most popular products as soon as the
specifications are available.
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Special
Cases:
The
"Rib Sequences" type is a special case where the job
type is not a specific software application. Users can define
any rib compliant renderer for this version type. When selected
the Scene edit line changes to Rib. Here enter the location to
the rib sequence. In the file name of the rib replace the frame
number with a '#' symbol. (i.e. Z:\ribs\frame.0001.rib
should be renamed to Z:\ribs\frame.#.rib).
The
"Command Line" type is another special case. This job
type does not use a specific command executable. Any command line
command can be entered in the "Cmd:" edit line. This
command will be executed once on each selected render node. Select
"Detailed" Log Information to save the output of any
executed command to a corresponding log file. This command can
also be a network accessible script or .bat file for executing
a sequence of commands.
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Versions:
Users
can select from an unlimited number of Administrator defined software
versions. These "Versions" can be various software executables
representing differing software versions or in the case of Lightwave
even differing software configurations. This allows users to easily
integrate and migrate to new versions of software without having
to retool the entire pipeline.
Note:
All 4 Maya types share the same Versions table.
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Packets:
The packet
settings define how jobs will be partitioned out to each RenderDog node.
The "Start" and "End" frames define the total range
of frames to be rendered. The "Step" value defines by how
many frames to increment before rendering the next frame (i.e. a start
value of 1 and end value of 10 with a step value of 2 will render frames
1,3,5,7,and 9). The Packet Size determines how many frames to submit
to each RenderDog node at a time. This value can significantly impact
render times if the scene files have a long load time. Each time a RenderDog
node picks up a new packet it has to load the scene file, so the less
number of packets in the job the fewer times the scene has to be loaded.
Job
Priority :
This value
influences the position of the job in the queue. A higher value will
move the job to the top of the queue in turn causing it to be processes
before lower priority jobs. This value can be changed once a job is
in progress using the Edit Job dialog.
Select
Servers:
This window
lists all of the render pools defined by the server and all RenderDog
nodes in the system. Here the user can select by pool or by individual
node the RenderDog nodes which to use for this job. Nodes with a gray
icon indicate that the node is offline, whereas a blue icon indicates
that the node is available. This value can be modified once a job is
in progress using the Edit Job dialog.
Max
Nodes to Use:
The max
nodes value limits the total number of launches to this specified value.
This is particularly useful when users have jobs on the farm with enough
frames to take up all of the processors but wish to leave some nodes
available for other jobs to be processed without limiting the pool or
servers to use.
Log
Information:
Log information
has 3 levels of detail to save: None, Simple, Detailed. None saves no
record of the job in the system. Simple creates a log of general packet
information including host used, memory, and total running time. Detailed
includes the information from the Simple log, but additionally includes
the full output of the render executable.
Note:
This edit
line provides a space to add an annotation to the job which will be
viewed by all Watchdog clients. This line can be left blank and has
no effect on the actual job.
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